Keep in mind my MS Excel skills top out at writing text and. Plus, the lack of standard target dummy makes testing gear change way harder than it should. Enhanced Bone Spear. Damage to Enemies Affected by Trap Skills. In a recent video, Moxsy dives deep into the changes coming to the damage buckets in Diablo 4 Season 2. A Month. This is useful for class buffs that make you take x% less damage. 03 – 0. . The changes to how Critical Strike Damage is calculated in Season 2 appear to have a hidden nerf to Lightning builds. I saw harlequins crest has up to 20% DR. Edit: New version is up, I have added 2 requested features: 1) A flat damage reduction box has been added to toughness, this is (like it sounds) pure flat damage reduction. Starting Stats for Each Class in Diablo 4 Diablo 4 Barbarians begin with 10 Strength, 8 Dexterity, 7 Intelligence. True. Normal: d4 = 2. 15% dmg to injuried enemies. Rings. Hope they keep up this level of effort to raise interest in D4. The Aspects below can be found on Amulets, Gloves, Rings, and Weapons. For your example, Vulnerable damage is in it’s own bucket (purple colored) and crit damage is another (yellow colored). Every item and weapon in your equipped gear has an affix in Diablo 4. A third additive modifier like that would make it 250 which is a 25% increase. All three variables are equally valuable. These will multiply against each other 50 x 50 = 2,500 If they were within the same bucket the damage would simply be added. There are actually a lot more than five buckets. A) 10*20* (1+2+3+4) = 2000. . Ultimate Mechan. Nicsnock-1787. After spending many hours leveling up to 90ish, I learned about the damage buckets and saw vulnerability is separated from poison, frozen, bleeding, burning, and now I am quitting the game. Plan and optimize your Diablo 4 character builds/talents with this user-friendly Build Calculator, designed to replicate the in-game skill tree experience for all classes in the action RPG by Blizzard Entertainment. Thorns refers to the damage dealt to Enemies when players get hit. Be sure to also check out Kripparian’s video on gearing tips linked below for more expert. Item Enchantment Requirements & Restrictions. For this reason and to enable players to explore builds beyond the critical, vulnerable, and overpower concepts, all three damage buckets have been adjusted and cap as shown before. We also provide Diablo 4 Calculators to ease the process of Class building and character customization. Diablo IV Posted 2023/06/11 at 7:32 PM by PopularTopular. Base damage *Total Additive Bonus *Vulnerable Damage Bonus *Total Critical Strike Damage *Main Stat Damage Bonus *Global Multiplier(s) + Overpower Damage = Final Damage Damage Calculation Example: Let's say we have 100 base damage after scaling our weapon damage with skill damage value, and these multipliers are affecting us: Here's a useful tool to calculate your estimated damage in Diablo 4, made by d4ut. There are various multiplicative sources from passives (both skill, glyph, some aspects). Bone Spear makes the first enemy hit Vulnerable for 3 seconds. A Month. Today we're going. This is because bonuses within each bucket are additive—meaning they get added together first, and then multiplied between buckets. 0%] normal damage. A Powerful Sorcerer build for Diablo IV, focused on summoning Hydras and offensive shock magic. While I certainly wouldn't mind if the "buckets" were captured in the game UI, saying their existence means the UI needs to surface them is silly. The Damage Bucket theory for Diablo 4 damage calculations has received an update - this what you want to know to maximize your in-game damage. 12] Amulet, Chest Armor, Focus, Focus, Pants, Totem, Shield +[18. Not sure if they are multiplicative or additive between each node. The exact buckets shown in the video are based on outdated info. Now let's talk about the damage rework with a before and after. 5 crit multiplier * 1. Extra bonus damageto these categories is additive. Let's delve into some of the key damage buckets and their importance. Some affixes can also offer you resistance to certain types of damage and enemies. Reason: Multiplicative modifiers, or buckets as some people are calling them, make damage numbers go exponential. Head for Options → Gameplay → Enable ”Advanced Tooltip Information”. Each bucket is multiplicative with each other The. Make a copy and the Inputs are the yellow cells. Damage Buckets in Patch 1. Any help gladly appreciated! Those are all within the same damage. Also, *dmg, like crit and vulnerable, stands on a bucket of its own and is just as important. . My impression of the skill in beta that it’s an underwhelming skill. PC General Discussion. Berserk is…like a bucket expander. It falls into that bucket with the +Damage Mod. As you fight the monstrosities laid down by Lilith, these affixes offer a plethora of buffs. Saight. If DR Values are equal, the effective HP/total DR result is the same. dmg vs close, damage while healthy is in the same bucket in maxroll but in different bucket in mobalytics! I want. The former stacks directly, while the latter compounds, leading to different impacts on gameplay. 45 = 1. Welcome to the un official Diablo 4 subreddit! The place for fans to discuss news, streams, drops, builds…LONG POST WARNING The core issue is the absolutely terrible damage formula that Diablo 4 has means that there is absolutely zero hope of there being decent build diversity in the game and there will always be required stats and skills over others because the gap between with and without them is gigantic. Cap vulnerable damage at a specific percentage. They’re still multiplicative so for those who are squeezing every inch of their damage would put points. Build Calculator. 2. Plan and share your D4 builds with our complete Diablo 4 Build Planner Calculator. Unleash a rapid flurry of blows, dealing 30% damage with each pair of hits. especially in a game like D4 where damage buckets exist. Powerful Diablo 4 Barbarian Build. So mods with flat damage could have deceptive value. As an example, 15% of 100 DPS is just 15 damage added to the skill, you don't instapick a weapon just because it has an extra 50 DPS, since it's just a measly 7 extra damage added to the skill. Rebalance vulnerability stats to reflect the current debuff calculation method. I don't know enough about the code infrastructure or engine used in both d4 and d3, but even if they share an engine it is not as simple as copy and pasting code blocks from one into the other. The affixes are. However, the second 10% is only a 9% increase in total damage. Diablo 4: Damage Buckets Explained. When OP procs, remove the "base hit" damage portion from the equation completely. Now I take that same skill and all three modifiers and I add Vuln to it. What about the other 3? smolderingeffigy • 2 mo. 0 Diablo 4: Damage Buckets Explained - Season 2 Update. As long as you are not constantly taking damage, this Passive is a big DPS boost. 1% Healing Received, and +0. g. It's my understanding that there are no buckets in calculating defense (as opposed to the 6 buckets for offensive damage). PC General Discussion. All other damage modifiers, such as Close, Distant, Fire, Cold, Bleeding, etc. e. These are Main Stats, [X] Percent Damage, Attack Speed Bonus, Critical Strike, Additive Damage, and Vulnerable. 0+5. You’ll eventually have 3000 dmg weapons still doing a couple hundred damage because the monsters will have. This is because these stats were previously calculated as part of separate damage buckets that were fully multiplicative when combined with other damage bonuses. Weapon Damage * Main Stat * Critical Damage (If crit) * Vuln Damage (If vuln) * Everything else (Damage to poisoned targets + damage to frozen targets + etc…) Basically, the everything else category is. Posted by. Even my overall AP seems pretty low at 6. In that case your stats will read: Damage vs Crowd Controlled: 100% [25% + 25% + 25% + 25%] Damage vs Stunned: 40% [20% + 20%] When you Stun an enemy both bonuses apply, and you will deal 240% damage to them. In D4 a Weapon has a chance to have 17 Stats affixes, this is not including class exclusive stats. Not saying it’s terrible, but the vulnerable damage is better generally. 100 Weapon Damage + 50% Core Damage + 50% Distant Damage = 200 Damage Multiplicative Example : 100 Weapon Damage + 50% Core Damage + 50%. Skeleton Minion Army Necro for D4. Thorns damage does not take Weapon damage into consideration. Do I now have 30%, 22%, or is it something completely different?I will let you know if I can figure out what stats give what values but according to everything I have seen, damage buckets apply at 100% to all skills. All three are now capped at the following: Overpower 50%, Critical Strike Damage 50%, Vulnerable 20%. 0Diablo 4 Damage Calculator Base Damage Calculation. The sheet is filled with my character as an example. PC General Discussion. If that card that displays damage numbers is available now and I unlock it, I'll be sure to get some data on that as well. 100 base damage 300% damage in additive bucket that you have access anytime (no condition) 200% crit damage. Archmage-1811 July 2, 2023, 5:14pm 3. 75] (crit damage) = 3. Anyone know any websites for a damage calculator for d4 for players like myself that are dogshit at math?? I'm horrible at math and this system is frustrating the fucking shit out of me but don't wanna stop playing. There are four Core Stats in Diablo 4 . If you do fire damage, increased crit damage will only make you do more additive damage (same as increased fire damage for example), so it holds much less value than it did before, where it was a stand alone. I have overhauled the. So, if they were both 10%, they would give the same extra damage to Vulnerable targets, while only +Close still gives extra damage to non-Vulnerable targets. Powerful Diablo 4 Necromancer Build. You can easily experiment and calculate this with any of the D4 damage calculators out there. Today we go over my excel damage calculator!Check my discord to download it. . Dot damage bucket assignment issue. What are all the sorcerer damage buckets that exist? Ie base damage (times) elemental like lightning (times) crit damage (times) vulnerability, etc. That said, there seems to be a broad consensus that Diablo 4 uses a similar system of damage buckets that multiply with each other, with more separate buckets than existed in Diablo 3 (e. They said they did this so the numbers don’t end up scaling into the quintillions like in D3. All damage done by. 025% Dodge Chance per point. Yeah, they're both damage buckets you can feed into, but one is a smaller bucket. are all put into the same "bucket", so these damage modifiers are considered Additive rather than Multiplicative and do not provide an equivalent amount of increased. I hope devs will see this. D4 Vulnerable Damage. Storm Swell Apect (You deal [11-20%] increased damage to Vulnerable enemies while you have a Barrier. A d4 damage die has 3 times as much chance to critically fail as a d12 using this rule. Multiply that percentage by the damage value on your weapon and you get the damage that you deal with that skill. Damage Buckets. Since each bucket is just a multiplier, the order of the buckets doesn’t matter. The second is for half your level, rounded down. Vuln, Crit, Attack Speed, and Main stat are the other 4. Core Stats (need 4 items with it), Resistances, Max Life. Weapon. In order to promote greater build. Additionally, it visually represents the "damage buckets" where different stats are grouped together, providing a clear. Overpower is now a damage bucket like Critical Strike Damage and Vulnerable. All three are now capped at the following: Overpower 50%, Critical Strike Damage 50%, Vulnerable 20%. Ken Allsop Published: Jul 2,. Say you have 2 sources of 50% fire damage. A Sorcerer deals Cold, Lightning, and Fire damage with ranged attacks. 085] 780 [0. You can also view which Gear. Stat 3. Please consider subscribing - are always close as a barb, but not always Vulnerable. Think of it as berserks +50% damage, then say you dump 300 fury during WoTB. I have a concern about Damage over time in diablo 4. 2 + 0. This enables in-game indicators on certain effects that show whether a modifier is additive [+] or multiplicative [x]. Get these when you are done picking core mods for your build. As we know where are 5 damage buckets : main stat, crit damage, vulnerable damage, x% global modifiers (coming from skills or legendary aspects). That is literally why it’s called “diminishing returns”. Characters that dual. In this deep dive, we’ll be covering how Teller 4 damage scoops work, which will also explain how damage exit in general functions. Fury Generate: 4. I do not have yet the complete formula, to calculate it accurately, because noone tested it enough. You don’t. Hewed Flesh generates enough Corpses for Raise Skeleton, Corpse Tendrils, and Osseous Gale Aspect. Crit damage is 50% damage, vulnerable is 20%. " I've seen a lot of discussions about the buckets for typical stuff like crit, vulnerable, additives, etc. to run the numbers. 02 – 0. To simplify the formula: A*B*C= damage. Before, damage sources such as Critical Strike Damage, Vulnerable Damage, and Overpower Damage were in different buckets, and when these buckets mixed with each other, the full amount of bonus damage from each bucket was multiplied together. 6% Damage) is in it's own bucket of. Generally, damage dealt in games like D4 fall into one of two categories. I just got a weapon and I wonder why “Damage to Close/Slowed/Crowd Controlled” roll so much higher than for example “Damage to. For DD, it's just whatever damage is being applied, and it's applied once (i. Armor - reduces physical damage and bleeding, and ‘contributes’ toward reducing damage from all other sources. After some research and calculations, I have some new discoveries. This is because 'crit damage' is in a different bucket than 'core skills'. Why damage buckets exist? Discussion. Conceited is more damage and is. Hello, so I;ve been doing some testing. Yes, but "everything else" is just as valuable as vulnerable and critical in that formula. I’m a numbers guy and plan to play Barbarian on. But seeing how people on the D4 subreddit already downvoted the topic to 23% while simoultanously praising the 1. Im noticing that damage reduction only comes into effect when you take a hit while already injured. Enjoy an ad-free experience, unlock premium features, & support the site!Diablo 4 overpower is a status effect that grants your abilities extra damage. 2. Database. Stacking Lightning Critical Strike Damage will now become pointless as anything beyond 50x critical strike damage will be additive. A bucket is a collection of stats which, in the damage formula, are lumped together and contribute to each other additively. Well, we can still put that into just 2 buckets and get the same 3,600% damage:Damage Bucket Updates. And since all the damage values inside a bucket are just added with each other, the order inside the buckets doesn’t matter either. 9217 armor is needed to reach the 85% damage reduction cap against level 100 monsters. 1 Diablo 4 Barbarian DPS Build - D4 Upheaval Barb Leveling Build. 2 USD. Barbarian. dmg vs close, damage while healthy is in the same bucket in maxroll but in different bucket in mobalytics! I want. Bonus also dependent on available resource. I have 1245 Strength. This damage reduction cannot exceed 85%, meaning that your Armor has an effective cap, but the amount of Armor you need to gain 1% damage reduction keeps increasing as you (and your enemies) level up. In this case, your damage output would be amplified by a significant +300%. Overall, there are six known damage buckets. Item Rarity, on the other hand, does not necessarily affect Item Power. Battle. e. . Build Calculator. Ein Monat. Sure they nerfed crit and vulnerable into the ground, but left. Plan and share your D4 builds with our complete Diablo 4 Build Planner Calculator. In the advanced skill tooltip ( a setting you need to check in the menu ), you can see a percentage next to the damage number. If we apply this factor over all the levels, that means each level, a character's damage should increase by a factor of 6 1/10 =~ 1. Main Stat is a percentage to Skill Damage. Some things are pretty obvious, others, not so much. For 10% off - or use code "MACRO" a. In order to promote greater. 2 + Vulnerable Damage Modifier) The damage calculation process can be divided into two main aspects – Damage Base and Damage Bonuses. In recent weeks the. ago. It scales from your overall health and fortify stats and has a 3% chance of being activated with any skill. Yeah dps meter would be great. Instead, you will reduce 0. Diablo IV Open MenuClose Menu Open MenuClose Menu Path of Exile 2 were in different buckets, and when these buckets mixed with each other, the full. Sounds like in this game you have to hit bonuses in every bucket over specializing in just one area (like lightning only or crit only) And (while healthy) might be it's own bucket. This effect can only apply to one damage type at a time. Thorns is an Offensive Stat in Diablo 4 . In Diablo 4, damage stats are divided into categories or “buckets”. They will also explain to you how damage works. Whether you prefer to input the values directly or simply experiment with different options, this tool offers convenience and accuracy. . Diablo 4's latest developer update revealed even more massive changes coming to Season 2, including class balance updates, itemization adjustments, and more. It’s funny how much people are freaking out about “damage buckets” when it’s one of the most basic concepts in video games and nearly every game has them. 0. The first source is a 50% boost to total damage but the second source is only a 33% boost to total damage. That, in turn, means that from level 1 to 44 (the level for which we've. Affixes. 99 at Best Buy $69. #Diablo4 #Damage #Mechanics #DiabloPartner Before Diablo 4's launch many people spend their time theorycrafting the best builds possible. You need to weigh in the affixes, the stats and other passives. According to the in-game tooltip, an Overpowered attack deals extra damage equal to the sum of the player’s current and Fortified Life. . Effect. Onadroig-1677 July 15, 2023, 3:21pm 4. Stay a while and listen as I go through this new helpful tool to help you easily calculate your damage in Diablo 4 and determine how to optimize your affixes. 5, d12=6. Depending on the character class, each stat grants different bonuses. Here are some facts about Overpower: Overpower is not an easy trait to control. Plus, the lack of standard target dummy makes testing gear change way harder than it should. instead of adding another multiplier to a bucket and bringing that 2 to a 2. hitting with a club applies 100 damage when you strike the mob). Your character’s Thorns stat is the total sum of all the Thorns affixes on all of your equipped items, plus a bonus based on whatever Skill Damage boost you get. You can get extrem high crit damage against vul. 2 + 0. I plugged a few data points into desmos graphing calculator and found that the key passive first adds 135%(+) to the core skill damage stat, then multiplies the core sill damage stat by 135%(x). If I am able to replace both 2h weapons with each +78 all stats for some +dmg to whatever I would be near your stats. Boots. By understanding how this works, you’ll be able to maximize your damage output by making sure that your numbers are multiplied rather than added. you have an item that gives you 50% damage reduction. Z21VR. "The Sorcerer is the master of the elements. Damage Buckets are the five categories of damage bonuses available in Diablo 4. Pyrocyborg-1802. e. Stay a while and listen as I go through this new helpful tool to help you easily calculate your damage in Diablo 4 and determine how to optimize your affixes. Dmg increase for blah crappy blah… why is it sooo bad? it literally makes my eyes bleed. In World Tier 4, Monsters’ attack overcomes 40% Resistance. Araii-2769 June 22, 2023, 11:59am #1. Ok so thats the main thing - if its a choice between the two youre saying 10% more dmg from core skills will do more dmg than 10% more dmg to close enemies. Add the X% damage increase to the OP buckets. In all seriousness there are way too many possible affixes for an item to list them all. Plan and optimize your Diablo 4 character builds/talents with this user-friendly Build Calculator, designed to replicate the in-game skill tree experience for all classes in the action RPG by Blizzard Entertainment. It’s an awesome stat to have. Published Jul 16, 2023. This means you're adding 20% Resist two times. . Godslayer Crown (Generic Unique Helm): When you Stun, Freeze, or. ) Conceited Aspect (Deal [15-25%] increased damage while you have a Barrier active. In this case, your damage output would be amplified by a significant +300%. While Berserking, your other skills gain +5% Attack Speed for each stack of Frenzy you have. 04] 340 [0. 99 at GameStop. Now there are a few things that must be cleared. When it hits 0 you die, and at that point the only thing you can do is respawn at the last checkpoint or get revived by your party members. An enormous bucket of additive damage modifiers. First off, I applaud Blizzard for pulling their pants up and getting a lot done in these 3 months. You can have up to 5 active arrow Storms: Blast Trapper’s : Offensive: Lucky Hit: Dealing direct Damage to enemies affected by your Trap Skills has up to a 30% chance to make them Vulnerable. So the equation to determine damage is. Just input your stuff from your stat sheet and it shows you what to prioritize for dps increases. How Item Power Breakpoints Work in Diablo 4. (Imbiber glyph). Additionally, it visually represents the "damage buckets" where different stats are grouped together, providing a clear. Item affixes in Diablo 2 - Does 9-15 cold damage. While I certainly wouldn't mind if the "buckets" were captured in the game UI, saying their existence means the UI needs to surface them is silly. In the second case, the first 10% from gear is a 10% boost to total damage. May the loot be plentiful, and may your legend be everlasting! Stay epic! UPDATE: 5/25/2023 - Updated the link to the Spreadsheet Link & Google Sheet Link to workable copies. Normally you have to go for firenbolt enchament to access. here is the table. Critical damage will always be a 50% multiplicative bonus damage. From what I've read, consensus thinking is there are these buckets: Weapon Damage Skill Value Core Stat Vulnerable CritDamage buckets existed well before D4 and while, yes, the guesses at what those buckets were was wrong that doesn't mean buckets don't exist. Supreme Wrath of the Berserker 2nd Ultimate Passive node:While Wrath of the Berserker is active, every 50 Fury you spend increases Berserker's damage bonus by x25% . The damage applies to all damage. Damage Reduction from Close Enemies: Reduces incoming damage taken from enemies in melee range. Additionally, World Tiers 3 and 4 inflict penalty on your Resistances. All of the sorc damage skills that do Cold damage show that they are Frost, whereas Skills that do Fire damage show as "Pyromancy". Here’s how damage worked before. Blizzard made vulnerability an absolute must have due to bucket damage system, and then excluded sorcerer from exploit glyph proc. It probably looks like Overpower dmg = (BaseODMG + maxHP + fortifiedHP) * (1 + Overpower. As with most other services available in Diablo 4, Enchanting. Introduction. Shadout: If we say half of our base dmg comes from the skill and half comes from weapon, then having multiplicative effects for each, also ends up additive. 36 So the total would be 6. Yes, in fact after stacking 200% vulnerable damage you only get 0. ; The Dark Dance (Vicious, Offensive-World Tier III): Every 5 seconds while above 60% Life, Core Skills cost 68-51 Life instead. The DR bucket does not matter. Whether you prefer to input the values directly or simply experiment with different options, this tool offers convenience and accuracy. Let’s say I have 40% Lightning Resistance. It just multiplies. If you can keep your berserk rolling then you can chain multiple WoTB together and get a massive spike to damage. On October 10th, the developers had a live stream that explained the changes to Critical Strike Damage and Vulnerable Damage. All Damage modifier rolls are now combined into one bucket. 25 So every 50 Fury spend you gain an extra 6. Imagine that you have 1000% damage to split between 2 buckets. Any stats in excess of these values are added to the additive damage bucket. The bad news is that we’re going to get a. The most glaring problem not addressed in the patch notes are the current affixes in the game. . i think core and close are in the same bucket, so they are more or. Your Overpowers deal 15% increased damage when using a Two. Step. Sacrificial adds 15-26% to two damage buckets concurrently (crit and vulnerable). These stats or buckets can be added together in their own bucket for higher damage output. 25]=6. That means that my calculator obviously isn’t 100% accurate but calculating your actual dps is nearly impossible (or atleast way too much work to program) with all the varying passives that give crit chance under certain circumstances) So instead, I went for the maximum damage (or dps) possible and calculate for 100% crit chance. for example, suppose a foe does 100 damage normally. How does damage bucket works in diablo 4? PC General Discussion. D4Planner character builder for Diablo 4 including Equipment, Legendary Aspects, Affixes, Skills, Paragon and Renown progression. raddRes = 0. Clearly the guide did not mention physical dmg will add 0 dmg to thorns. Targets this is much More Power. Most credit should go to Sanctum for putting it all together. So, "Frost" is the category of damage, and "Cold" is the type. • 4 mo. Google "D4 damage buckets" for precise explanation about how the damage in the game is exactly calculated. The sheet is filled with my character as an example. If you find these tools helpful, please consider supporting this site. By adjusting the values in the provided input fields, you can fine-tune the modifiers to match your desired playstyle and build. 5 = 1950. The first box (from left to right) is for the total bonus. Intelligence. In fact, you would still be taking. The list I gave was just the different damage buckets that have a multiplicative effect. . There are many misconceptions regarding damage “multipliers” in Diablo 4. DPS. Everyone loved playing Hydra and Chain Lightning at Lv. It's now possible to infer it in any specific case, but the "entire damage formula" would be impractical. If these were simple fixes they would have been included. When you do damage and overpower, your overpower damage will be done after and on top your normal damage, tho your overpower can also critically strike. If a mob has 100 billion hp and you do 10 billion dmg a hit, it still takes 10 hits to kill it. Damage buckets have been changed. Stat 1. October 11, 2023. This video explains how the multitude of damage stats in Diablo 4 are combined together to determine your damage output. And with fists of fate they can get up to 1. 1) Weapon Damage. # Diablo IV TotalDmg Calculator # Variable Declarations. Not affiliated with Activision or Blizzard Entertainment. Please keep in mind that Thorns do not make you invincible in Diablo IV. Damage Buckets. Ein Monat. 5 = 750. theevilyouknow • 1 mo. Let’s recap again quickly. This unfairness includes rogues, spells like Magic Missile, Fireball, or Cloud of Daggers, or basically anything other than a 2-handed weapon-focused character. This is important because if there were additive. These damage buckets consist of elements such as main attributes (Strength, Dexterity, Intelligence, and. Dexterity. Here is my example I am using to try to understand this, if the premise is wrong, please let me know. Passives. Those two dont align! for example: mobalytics one have many more buckets. Diablo 4 offers players tons of new mechanics and interesting gameplay features, one in particular that many players are extremely interested to see is how the new armor system will function compared to Diablo 3. The damage calculator simplifies the process by performing the calculations for you. This build has high single target and AoE damage. Koozy-1436 June 12, 2023, 9:10pm #8. Now, understand that. Last week's dev update largely foVulnerable Damage Paragon Glyphs has increased by 100%. Diablo 4: Armor vs. One thing i am not sure about however is how intelligence and core skill damage interact with damage. " Or even compare it to another glyph (Corporeal): "You and your Minions deal 10% [x] increased Physical damage.